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Super Mario Sunshine VS Super Mario Galaxy



Video Title : Super Mario Sunshine VS Super Mario Galaxy
Description : Comparison between Sunshine and Galaxy using Sony Vegas's track motion. GT (gametrailers) made a very cheap comparison between sunshine and galaxy showing nothing more than Mario's moves, and in 1 segment compared a CGI pre-rendered Sunshine Mario to the realtime game model Galaxy Mario, and that pissed me off. If anything, this is a video to see what Vegas can really do (2 hours 17 minutes render time!). I originally planned on comparing things by their graphical field (ie: textures, models, draw distance, particles, shading, etc), but that would require video I didn't record. Plus, with 3 hours of editing and an hour and a half of recording, you can't go wrong no matter what you do :) Anyway, I'm tired of people saying Sunshine and Galaxy look the same. Technically, artistically, and just plain old visually, they're completelly different. Super Mario Sunshine VS Galaxy... after playing, owning, and beating 20 of Mario's games, I know Galaxy is by far better than Sunshine. Sunshine pulled off the island theme better than any other game I know. The subtle cel shading, brightness, blue tint in the water and beautiful skies makes it very convincing. But as a game, Sunshine is very cheap. 24 of the 120 stars come from 240 Blue Coins, and many of them are only visible in certain episodes of a level. I wouldn't have been able to beat the game without a guide, even though I beat Galaxy with relative ease. Galaxy's difficulty comes from the level design and it's not conditional (you don't either know how to beat it or not. Basically, Galaxy is pure skill while you just need to know what to do in Sunshine). Sunshine's introduction of FLUDD made most of the levels incredibly easy, but the minigames are kind of nice. The problem with the minigames is... they're not too fun. They can get frustrating (especially the ones around Delphino Plaza with Red Coin collecting) and, as said before, you just gotta know what to do before hand more than half the time. Also, Galaxy perfected swimming controls in a platformer (spinning to go faster and diving really helped!) and perfected the troublesome camera in the series. Galaxy is perfect in just about every way possible except in the mission layout, but the layout was a common problem with Sunshine as well (40 levels: 15 main levels with 3 main stars, 2 comet stars, and 1 hidden star each and 25 levels with only 1 star... for Sunshine, 7 levels: 7 main "quest" stars, a bonus "8" star, 2 hidden stars many of which were red coin challanges to already done minigames, and 240 blue coins). Super Mario 64 is better than both. While the controls aren't as refined as Galaxy's, just about every level is fully memorable and nostalgic and downright perfect in design. Furthermore, 7 stars in each of the 15 levels and 15 secret hidden stars makes the game the most "complete." You have more freedom reguarding what star you want to get VS the star you promised you would get in the beginning and you always have the option to not beat the game but just goof off and do whatever you want. It doesn't feel forced, which makes it that much more fun. DISCLAIMER: This video is for the purpose of amusement only, and not an accurate comparison of the following titles. Neither games are shown at their respective full resolution, optimum colors and contrast, native aspect ratio, or final audio and video quality.
Views : 11098
Rating : 4.82
Keywords, Tags : wii gamecube super mario sunshine vs galaxy comparison side by
Video Length : 7 : 55


Comments :

i basicly like both because... SMS(sunshine): 1.6 wide and large area to explore 2.acually us something to defeat enemies(FLUDD) 3.challenging bosses and levels SMG(galaxy): 1.very good graphics and design 2.many levels and bosses 3.good gameplay

nintendo doesn't care about their hardcore fans as long as they're making boatloads of money from their "casual fans"

if nintendo didn't care, they'd stop making mario or zelda games and go back to their golden age of third-party censorship. but the whole non-gamer thing has really gotten out of hand.

but they did go back to "their golden age of third-party censorship"

heh, no they didn't. nintendo censored things like + signs because they look like a cross, pixelated blood (mortal kombat, made it look like blue sweat), and any swear words. they did censor "spastic" in mario party 8, but that was for the UK only. nintendo allows T and M rated games on their console (they MAKE T rated games).

wow you must have a lot of time on your hands to block 134 "spammers" And was that a threat? .....sorry

yes i did have a lot of time on my hands. a year and a half's worth. hey, if you're gonna screw around then screw around, just don't do it here. no, it's not a threat, it's just a given rule that people don't like.

DUDE CHILL! it was a joke. gee :/

Sunshine VS. Galaxy: Galaxy wins, hands down. M64 comes close, but I actually like the strictness. It allows level designs to be less confusing and more creative. Wii Vs. 360: I just have to throw my 2 cents in, so here's what I think: Wii is outselling 360. Even if the stats change, and the 360 gets a slight boost ahead of Wii, we're all forgetting that the 360 got a year's headstart on the Wii. That being said, I love both systems.

Galaxy is too easy and there is nothing to do in. It's a linear game where you get the stars one by one without using your mind!!


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