Ok, before everyone spams me with rude messages declaring planescape (Or BG2, or KOTOR, ect...) to have better moments of severe non-linearity, let me explain: Deus Ex was a shooter, and much like System Shock before it, the game was deep enough to make people confuse it with RPGs.
The moment you are watching here is one in which you are told to kill the leader of the rebel group you have been hired to eliminate. Throughout the game, you are given clues that reveal the true (insidious) nature of your employers. So, you might think...could I kill my superior officer and save the rebel leader without breaking the game?
Amazingly, you can...and the game's storyline changes because of it. I know with Bioshock it has now become old hat...but I always thought Deus Ex was a game of epic proportions that was way ahead of its time.
all useless hyperbole aside, this moment is what had sold me on the game when I first played it, and it really stands out as one of the best "non-linear" story moments in gaming.
Views :
23400
Rating :
4.92
Keywords, Tags :
Deus Ex Ion Storm
Video Length :
4 : 18
Comments :
This is the only game that made me feel bad for killing people.
Deus Ex, an epic game. Too bad Invisible War was an awful game.
Great video, as usual.
The game was highly glitchy in this regard though. Paul used to chase me around everywhere on the first level because I was messing with him (not letting him talk to me) unfortunately this sent him over the edge for some reason and he killed some innocent terrorists :( .
That's not really a glitch... more like an exploit. Regardless the Shifter altered Paul's inventory at that point so he wouldn't actually kill the terrorists.
I encountered more than that, I found the AI to do really weird things all the time, I guess it's not really glitches, just weird AI.