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Dawn of Mana Speed Run (New Game - Easy) in 2:32:37 (Seg 2)



Video Title : Dawn of Mana Speed Run (New Game - Easy) in 2:32:37 (Seg 2)
Description : Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November 22nd, 2007. Game Information This section is mainly aimed at those who haven't played Dawn of Mana. In the game, you start out at a set HP, MP, and Strength/Whip Level at the start of every chapter. Medals collected in the prior chapter don't carry over from chapter to chapter, outside of a global count. This global count doesn't boost your stats, but works you towards a goal of certain emblems. In the game, there are a total of 60 emblems, earned by various means. Most of them require S ranks in various feats, such as kills, overall ranks in the battle arenas, and others. For a first time gamer, the easiest three to get are the three acquired in this run. While all emblems can be acquired by doing a certain task, they can also be bought in the battle arena store (for outrageous prices) and a few can be acquired by getting it as a drop from defeating a rare monster. Also, you can only equip 2 emblems at the start, but after getting certain amounts of medals, you can eventually be able to equip 5. Emblems give you bonus abilities, ranging from more HP, to breaking through enemy blocks, to being able to hold more hexorbs. Speaking of hexorbs, there are 8 different hexorbs in the game, one for each of the elemental spirits. Each one has a different element and has a different effect on the enemy. Wisp can blind an enemy, shade can poison them, Luna can confuse them, etc. While pebbles can be fired several in a row (3 to start, more as the whip level increases), hexorbs can only be fired one at a time, and there is a waiting time between shots for the prior hexorb's effect to fade away. And now...witness the telling of the Dawn of Mana... Chapter 1 - A Spirit and a Maiden 1-1 This chapter introduces a technique that I found to give Keldy a boost of speed. I call it the 'Slope Roll Technique' (SRT for short). How it works is that if Keldric is on the edge of a cliff, or a slope moving down, if you execute a roll (L1 + X) at the proper distance, when you roll off the cliff, you'll be thrown forward a short distance at a faster velocity. Sometimes the positioning is picky though, but you'll be seeing (and hearing) this technique a lot in the run. 1-2 Keldy is upgraded from his little stick, to a special sword, sprouted from a seed of the Mana Tree. It also gives him a slingshot, allowing the spitting of unlimited pebbles, and also when found, spirit hexorbs. While the former just does damage, the latter is important as each type of hexorb has special abilities. Interestingly, this is the only time I've been able to get 2 different Elemental Spirit dialogues to overlap (Jinn and Undine). 1-3 Introducted in this section is the young spirit child, Faye. With her appearance, two things can be done. One is magic. Initially at Level 1 magic you can only use Power Up and Aegis, but as you collect MP Medals, her level can increase, allowing for more spells. Also, Faye can communicate with the Mana Spirits, allowing for the first collections of Spirit Hexorbs. Ritzia goes off in a different direction and that path collapses if I go near it, which is why she is no longer following me through this section. I use the Downword Strike technique a lot on long distances (like you see here) for two reasons. One, it makes me fall considerably faster. Two, it prevents Faye from trying to 'save' Keldy after he walks off the ledge. 1-4 As we approach the deepest parts of the level, Ritzia and Keldy finally reunite. But not before Keldy gets dizzy on circular platforms that are controlled by the wind. Luckily the radar keeps me on task. After beating the Du'Bam, I grab an Angel's Grail and head off to the boss. 1-5 Grim Mortifer Ritzia, being the poor maiden she is, stays up and out of the battlefield (she sits up in the high center section and can be seen under proper conditions). The boss has two primary sections of vulnerability: The tail, and the belly. The easist way to attack him is to hit him with a Gnome Hexorb near the back half of the body, then hitting the tail. I do have to pause once as he becomes invulnerable and dives under the surface of the ground. Otherwise, he falls quickly. Time: 00:06:54 Current Total Time: 00:09:53
Views : 869
Rating : 5.00
Keywords, Tags : dawn of mana seiken densetsu speedrun
Video Length : 9 : 58


Comments :

well how can i find these verifiers for u

I've created a new bulletin on the channel page. I had to use that for links and such (since YouTube hates HTML links in comments). Please read that for information about verification.

dude your awesome i would really love to help u with your vids or something. really appreciate this. and i agree even though i beat children of mana it was the worst one.

About the only help I need is to find verifiers so this can get posted at Speed Demos Archive and become official.

dude..nicely done but ti think u skipped a part or two

nice run. i probably will get this game.. looks fun.


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