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battle dawn game....
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This is a movie showing what makes Battledawn so much fun. |
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4 : 45 |
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this is a digimon battle online,the filming is not so good but u can still see it, please make sure u turn off ur speakers its very noisy for some reason. The battle is between me and friend of mine, total matches we had on video is 4, so i will upload the rest later. if wish to battle me u can find on me on cbfrank2@hotmail.com on msn or frank_c_b@yahoo.com on yahoo. enjoy the show folks. |
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Where the true fun of this game lies: Player VS Player battle through local Wireless Communication, or through WiFi via Nintendo WFC.
This is a battle which showcases 2 sides with Digimon with maxed out stats and beyond.
I've revealed my trump card in the game I've been training for the past 350+ hours (400+ hours total game time), and that Digimon is Calumon (Its HP and MP are not yet maxed though, and its attack is only 391, but there's no need to train its attack stat since it can't attack... literaly).
It was gonna be hard surviving that battle without 'Calumon's Prayer' Defense buff from that highly offensive Gallantmon Crimson Mode. His Invincible Sword (3 Grid, 2X attack, Power 152 per hit) or Royal Slash (1 Grid, 3X attack, Power 145 per hit) would have murdered my Flamedramon, 999Def + Max Elemental Defense VS Holy, if it were not for the Defense buff.
As you guys saw, Calumon evaded the hits thrown at it by Dianamon.
As to why: Trait (Tremendously increases Evasion) + Parry Ring B (Greatly increases Evasion) + Legend Ring (Evasion up 10%) = 'nuff said.
Digimon without at least Sniper 3 cannot expect to properly hit it.
Also, apologies on the blackout near the 2:40-2:45 region. My camera has a 3 minute recording time limit, so I had to reactivate the recording of the video before continuing the battle. |
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3 : 7 |
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Blue Screen Of Death |
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1 : 47 |
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Music from Fire Emblem: Radiant Dawn for the Nintendo Wii |
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6 : 50 |
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Video: Final Fantasy VII: Advent Children
Banda/Band: Manowar
Cancion/Song: The Dawn Of Battle
Album: The Dawn Of Battle EP
Horas invertidas/Hours to make it: almost 5 hours
Hecho en/Made with: Windows movie maker
Enjoy!!!! =) |
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10 : 24 |
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*Number of tries: 1
*Characters that join you:
-Leonardo: joins you in the middle of the battle.
so here we go, they didn't change that much how the game works so the ones that played FE: Path of Radiance will know how to play this game already (like me), the weakness cycle is the same as the other game (sword strong against axe, axe strong against spear and spear strong against sword), the same with the magic cycle.
Anyway I think I will record all the game in the end lol, every chapter. I hope to see Ike and his mercenaries soon too lol.
Enjoy.
--------------------------------------
Console: Wii
Normal Mode
First Gameplay
No Bonuses from PoR
Battle Animations On |
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5 : 15 |
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A nice battle in the game Dawn of War Dark Crusade |
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0 : 31 |
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see the Joan of Arc of the 41st Millennium |
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1 : 52 |
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Just a little Dystopia frag video I made some time ago :P I know the frags aren't so cool but the video overall looks nice...
www.dystopia-game.com |
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4 : 31 |
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Heh I had some fun battling Chaos. He's my favorite boss from this game. One reason I love Chaos, because he's so simple. Just buffing stats and healing up will give you an easy win. As you can see I have everyone maxed out at 99 lol and almost every ultimate weapon. I never tried getting Ultima. Too lazy. XD
lol I just found out that Black Mages can equip the Masamune, too me long enough. So yeah I've been off for awhile, too much stuff to do. But I'm free so I guess I'll show some more stuff. Later! :D |
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6 : 28 |
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*Number of tries: 1
*Characters that join you:
-Leonardo: joins you in the middle of the battle.
so here we go, they didn't change that much how the game works so the ones that played FE: Path of Radiance will know how to play this game already (like me), the weakness cycle is the same as the other game (sword strong against axe, axe strong against spear and spear strong against sword), the same with the magic cycle.
Anyway I think I will record all the game in the end lol, every chapter. I hope to see Ike and his mercenaries soon too lol.
Enjoy.
--------------------------------------
Console: Wii
Normal Mode
First Gameplay
No Bonuses from PoR
Battle Animations On |
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9 : 43 |
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Imperial Guard, Sisters of Battle and Space Marine themes from Dawn of War, Winter Assault, Dark Crusade and Soulstorm. The Composer for all music from the Dawn of War series is Inon Zur. I got a few requests for the Dawn of War music to be posted on here, especially the Imperial themes, so here they are! For what it's worth, I think Dawn of War is a brilliant game with a good soundtrack score. The soundtrack is composed by Inon Zur, I make no attempt to claim work that isn't mine, only show you guys what a good composer he is and what kind of music is included in the game. This video like many others on Youtube seeks to promote fairly, not steal. Thus I make no attempt to infringe copyrights and note now this video is no way endorsed by Games Workshop etc. etc. (Please see my main Youtube page for full disclaimer and credits.)
Credits - Music:
- Dawn of War Themes by Inon Zur in order:
- Imperial Guard Theme
- Sisters of Battle Theme
- Space Marine Theme
Credits - Images:
- Google image search for Imperial Eagle logo.
Thanks for watching, feel free to visit our website: www.ambroid.co.uk
GUNFLASH22 |
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8 : 31 |
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DTA a mod For Tiberian Sun brings the clssic C&C1 back to action!! |
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10 : 1 |
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goddess battle |
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2 : 25 |
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Game: Castlevania: Dawn of Sorrow
Music: Piercing Battle Fury |
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34 : 9 |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chater 8 - The Great Tree
8-1
Normally to get through this area, all I need is to beat the Grim Golem
Centurion to get the special key. However, I detour to get two ordinary keys to use
later on. One is aimed for 8-2, the other for 8-5. However, first I'm faced
with a mysterious void. Destroying the generator first is key, otherwise enemies
just respawn.
8-2
This area has 3 routes: left, right, center. The center is the easiest and
shortest route, except for the 'expected' path of getting to the entrance.
Luckily, due to my SRT and some button mashing on X to get some extra jumping in, I
take a major shortcut by crossing the gap. Getting the keys in 8-1 saves me
time by not having to fight a hoard of Golems near the left entrance. Heading
through the beehive hallway, the void is required to allow me to open the 2nd
gate, and breaking the generator in the 3rd room is required to fully open the 3rd
gates to the side rooms. Either one will open the gate to move on, but you
only need to do one or the other (these rooms are where you wind up in if you take
the left or right entrances in the earlier area).
8-3
While there are several ways through 8-3, the best way is to find up in the
center of floor B3. Ending up there allows you to skip the thanatos void that
you'd wind up in if you go through the B3 floor in a different location. Then
it's simply beating the Gorgon's Eye to get the key, then moving down down
DOWWWWWNNNN.
8-4
After beating up a few Golem soldiers, I come face to face with...
Grim Stroud.
While he has new techniques, the basic battle idea has remained the same -
chuck the kitchen sink at him. Luckily, I have one additional tool - the lantern.
Firing a pebble at it causes it to temporarily blow out - sending Grim Stroud
into a panic. Wondering why I wait until the end to grab that Honey Brew?
That's because after I beat him, I have to face...
Grim Stroud, Thanatos Version
He's bigger, he's badder, he's determined to kick my ass. The basic strategy
to beat him is very simple. Attack him until he draws energy from the 4 Night
Towers. At this point, he's invincible. Then work your way up to one of the
towers and destroy it (dodging his attacks, primarily Flying Blades). At this
point, he goes into panic for 30-60 seconds. After you attack him for a while,
he'll draw energy again. After the 3rd tower, he'll remain vulnerable for a
longer period of time, though he'll move about the room. Then he'll draw energy
from the 4th. One attack that appears near the last part of the battle is
Energy Sphere, a very powerful attack that's nearly impossible to avoid. During the
last portions of the battle, using Wisp sends him into a panic.
Think the game is over? Not a chance. Notice earlier I mentioned 8-5. I also
have that extra key. Well, the REAL final boss appears and I have to go take
her on.
8-5
This area is filled with twisted corridors that are hard to walk on. Tack on
those giant rolling spheres and you have one fun area. During this section, I
need 3 ordinary keys. Getting the first two are easy. The 3rd requires more
fighting, however I have that nice leftover extra key from 8-1 and I finally put
it to use. Yes, I've had to sit on it the entire level just for this moment.
After some conversation, I run into Buju! Yes, that damn little rabite isn't
completely worthless plot material after all.
8-6
Does this place look familiar? It should. Yes, I'm wandering back in the area
of the game that I started in. I'm even wandering nearly the same exact PATH
even. Ironic, isn't it? That I play this game for over 2 hours to end up
right back where I started. Though the normal enemies are gone, a lot of grim
monsters spawn throughout the level. Each of them only take one hit, and even
though I don't have to kill them, I get extra medals (and more importantly,
hexorbs), plus I avoid potential damage. After a long journey, we're here...
MEDUSA - THE FINAL BOSS
Yes, the long triumphant journey has reached its peak. Medusa is a boss
composed of 3 parts - Blood Serpent, Frost Serpent, and Medusa herself. Medusa
intially has a barrier, protecting her from almost all damage. First, you need to
take out the serpents by hitting them with the proper elements to panic them.
Luckily for us, there's plenty of blue and red crystals around the room.
Chucking them (and occasionally using hexorbs) brings them down so I can lay the
smackdown on Medusa herself. After an engaging battle, I come out victorious.
Time: 00:30:40
Final Time: 02:32:37 |
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battle dawn is awsome, you should play it
music by mettalica, screenshots by Miko |
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1 : 0 |
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I was bored and wanted to actually BE somebody on youtube now so I made this but i wanted to do more but my camera only records 1 minute.
Anyway my team i used for this quick little random battle are (in order)
shinegreymon burst mode
800 attack
miragegaogamon burst mode
780 attack
BANTYOLEOMON!!!!!
around 860 attack
and i beat him easily in like 30 seconds but i was just traing my darkdramon to get chaosmon and my wargreymon and wargarurumon to get omnimon again (the last one was used to get inperialdramon palidin mode)
and i recorded this PLEASE ignore the sucky camera skills |
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5 : 0 |
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this is a battle against some dude called dawn (it's really victor), i thought i might make another wi-fi battle vid since they're really fun to make. Enjoy!!! |
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4 : 28 |
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part 2 of this is a digimon battle online,the filming is not so good but u can still see it, please make sure u turn off ur speakers its very noisy for some reason. The battle is between me and friend of mine, total matches we had on video is 4, so i will upload the rest later. if wish to battle me u can find on me on cbfrank2@hotmail.com on msn or frank_c_b@yahoo.com on yahoo. enjoy the show folks. |
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7 : 54 |
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Part 1 of the Final Fantasy II playthrough
Version: Dawn of Souls
I really can't stand this FF game. My only complaint are the random battle frequency (you will notice in later parts), and the building system. This game doesn't use the traditional EXP system. Stats are raised depending on actions during battles. Meh...This is why I don't like FFII. But, oh well...
I say this is easier than Origins, due to the save anywhere thing. But I rather play Origins anyway, because the battle music, and battle starting thing is better. Plus, I can use the Accept-Cancel thing to build Weapon and Magic EXP easily.
Covers-
†Storyline introduction
†Pwnage at first fight
†More chit-chat |
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28 : 38 |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 4 - Ritzia
4-1
I take some time out to attack the bonfires in a couple places in the level, as
they give me Salamander Hexorbs, which are very important for the boss fight.
4-2
I take advantage of a VERY difficult shortcut in the beginning of this section.
It requires a perfectly performed double jump to the top of a lantern, then
jumping off of it to the left across the way. Even if I miss a few times
though, it's still faster then taking the normal route through the rear of the ship.
4-3
This section is long, time consuming, and very VERY annoying. The worst
section is by far the engine room, which feature Golem Archers on both sides of the
room, all aiming for you (with stun-inducing arrows). There's a lot of battling
here before I finally rescue Ritzia.
4-4
It's time for everybody's favorite game...ESCORT MISSION! Ritzia, who's gone
completely loco (VOICES IN MY HEAD!), is the slowest walker ever. At least she
ducks, instead of doing the typical 'since I'm being escorted I have the right
to be stupid' mode. The one room early on induces a LOT of lag, and only one
enemy carries the key and 15 of them are attacking you at the same time.
Lovely. At least at certain points, Ritzia is automatically shoved forward so she
doesn't get too far behind. The only time I need to wait is around the
elevators. To make matters more interesting, I go around the level in figure-8s. Yes,
I'm going around in circles. Lovely level, isn't it? I do stop and take out
some of the rations, giving me some Gnome Hexorbs, also important for the boss
fight.
4-5
Having reached the boat's deck, Ritzia finally gets smart and returns to the
world of sanity. Just in time for her to go run and hide (again).
Stroud
For the first time Dawn of Mana player, this will be probably the hardest fight
and first real challenge of the game. Stroud has a very high defense and will
block your attacks if you take him head-on (apply directly to the forehead!).
So this battle consists of mainly running around, throwing everything
including the kitchen sink at him. His primary weakness is fire, which makes stopping
to get those Salamander Hexorbs earlier a very smart thing. To make this boss
fight more interesting, near the end he decides to clone himself. The clones
are more susecptable to fire then the original, which makes them less annoying,
at least. Note that the hits to blow up those blue Energy Orbs is
intentional, as they put him into a panic for a short time. The damage I take is simply a
small sacrifice to be able to hit him.
After the battle in the cutscenes, Keldy is thrown far far away, and Ritzia
makes the very irrational 'I'll do anything so please don't kill him' plea. Yeah,
I know you're having very naughty thoughts right now. Shame on you.
Time: 00:23:20
Current Total Time: 00:57:49 |
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the dawn of war soulstorm sisters of battle trailer |
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1 : 17 |
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The easiest boss in the game... |
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19 : 8 |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 6 - A Fool and a Sword
6-1
Despite what the strategy guide tells you, the collapsing bridge is very much
crossable, if you pay attention. And since it's the fastest route, I take it.
After making it across, I have to fight 4 monsters to get 4 keys.
6-2
Now that we've been locked in, it's time to run these bizare gadgets. The only
one I really need to activate is the wind panels, via a switch in the
basement. Throughout this section, you may see me stop to destory red flicker clovers.
These earn me precious Salamander Hexorbs, one of the two types I need for
the boss.
6-3
Now I get to play around on the ferris wheels. Lovely.
6-4
This section will also be the focus of the boss fight later, after we clear out
the enemies, which luckily I don't have to do by fighting. I stop often to
use my Salamander and Undine Hexorbs on the various vitachokes, which by doing so
and then smashing them, earns me precious hexorbs.
6-5
Masked Guru
This battle can be severly dragged out, depending on how well he cooperates,
and how much of the floor gets smashed throughout the battle. All the other
enemies in 6-4 are gone (hurrah!). Primarily, the battle consists of hitting him
with the element opposite his barrier and hitting him when he's vulnerable.
Like Stroud, he is also good at blocking, so chucking garbage at him is a good
technique, especially at the final stage of the battle when you return to the
summit of the tower.
Time: 00:16:27
Current Total Time: 01:28:52 |
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3 : 50 |
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this a rematch against victor, and this time it went really smoothly, i basically swept his whole team, it went pretty well, and also, any challenges accepted, incase you didn't see:
terry
3952 6531 7451
rules i play by:
lvl 100 single only
if using ubers please tell me before hand.
no disconnecting
if agreed for our battle to go on youtube, it WILL go on, if you win or lose.
thanks for watching and i did not come up with the rattata idea, i got it from marriland who got it from his forums or something
enjoy! |
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8 : 0 |
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This is a battle between me and my friend fabrizio in the game Warhammer 40k Dawn of War: Soulstorm. If you do not like the beginning (building base, capturing points) skip to 1:30.
- I made a Hamachi server, so if you want to play againt me, join my hamachi server:
Server name: godlike_soulstorm
Server password: soulstorm
hope to see you soon!! |
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4 : 13 |
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The Battle of Macragge - Introduction + Background:
This is a music slideshow video honouring the efforts of the Ultramarines chapter of the Adeptus Astartes in the Battle of Macragge against the Tyranids. The entire Ultramarines First Company was wiped out in a heroic last stand on the northern polar continent in the fortress monastery of Hera, as was the whole of the Tempestus Battlefleet at the edge of the Ultramar system, the flagship Dominus Astra sacrificing itself to doom the Tyranid invasion to failure.
On the surface, the Ultramarines suffered heavy losses, taking them almost 100 years to recover. The Garden World of Prandium was destroyed along with many orbital defences which were re-built over time. Chapter Master Marneus Calgar's bravery during the defence of his world earned him many plaudits throughout the Imperium. The Ultramarines now form the vanguard of the Imperium's war against the Tyranids.
This is my second attempt at making a music slideshow video, and, while constructive criticism and comments offering advice on how I might improve is always welcome, insults, spam, personal attacks and ridiculous comments will not be tolerated and deleted, so don't waste your time unless you are stupid and can't read this. I make no attempt to claim any of the images as my own. This is simply a tribute video. They are credited to Games Workshop. This is a tribute video only like many others on Youtube, and by no means intends to "steal" images which are not ours. All images are credited to Games Workshop and/or the Tyranid Mod for Dawn of War: Dark Crusade.
Read more on www.lexicanum.com
Credits - Music:
- Trevor Rabin - Armageddon soundtrack - A wing and a prayer (Armageddon soundtrack was legally purchased by myself from music retail store H.M.V.)
- Craig Armstrong - Escape (given to me by a friend.)
Credits - Images:
- Games-Workshop.com
- Deviantart.com
- The Tyranid Mod for Dark Crusade
Thanks for watching, feel free to visit our website: www.ambroid.co.uk
GUNFLASH22
Disclaimer:
All images and music are credited, I do not seek to claim work as my own that is not. Spam and flame posts will be deleted immediately, so grow up and think before you wasted your time. Constructive criticism is welcomed. This is a simple tribute video like the many others on Youtube which seeks to promote, not steal. Please see main page for full disclaimer for Games Workshop. |
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my strongest party yet after beating the game 3 times
*sorry about the glare!* |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Game Information
This section is mainly aimed at those who haven't played Dawn of Mana. In the
game, you start out at a set HP, MP, and Strength/Whip Level at the start of
every chapter. Medals collected in the prior chapter don't carry over from
chapter to chapter, outside of a global count. This global count doesn't boost your
stats, but works you towards a goal of certain emblems.
In the game, there are a total of 60 emblems, earned by various means. Most of
them require S ranks in various feats, such as kills, overall ranks in the
battle arenas, and others. For a first time gamer, the easiest three to get are
the three acquired in this run. While all emblems can be acquired by doing a
certain task, they can also be bought in the battle arena store (for outrageous
prices) and a few can be acquired by getting it as a drop from defeating a rare
monster.
Also, you can only equip 2 emblems at the start, but after getting certain
amounts of medals, you can eventually be able to equip 5. Emblems give you bonus
abilities, ranging from more HP, to breaking through enemy blocks, to being able
to hold more hexorbs.
Speaking of hexorbs, there are 8 different hexorbs in the game, one for each of
the elemental spirits. Each one has a different element and has a different
effect on the enemy. Wisp can blind an enemy, shade can poison them, Luna can
confuse them, etc. While pebbles can be fired several in a row (3 to start,
more as the whip level increases), hexorbs can only be fired one at a time, and
there is a waiting time between shots for the prior hexorb's effect to fade away.
And now...witness the telling of the Dawn of Mana...
Chapter 1 - A Spirit and a Maiden
1-1
This chapter introduces a technique that I found to give Keldy a boost of
speed. I call it the 'Slope Roll Technique' (SRT for short). How it works is that
if Keldric is on the edge of a cliff, or a slope moving down, if you execute a
roll (L1 + X) at the proper distance, when you roll off the cliff, you'll be
thrown forward a short distance at a faster velocity. Sometimes the positioning
is picky though, but you'll be seeing (and hearing) this technique a lot in the
run.
1-2
Keldy is upgraded from his little stick, to a special sword, sprouted from a
seed of the Mana Tree. It also gives him a slingshot, allowing the spitting of
unlimited pebbles, and also when found, spirit hexorbs. While the former just
does damage, the latter is important as each type of hexorb has special
abilities. Interestingly, this is the only time I've been able to get 2 different
Elemental Spirit dialogues to overlap (Jinn and Undine).
1-3
Introducted in this section is the young spirit child, Faye. With her
appearance, two things can be done. One is magic. Initially at Level 1 magic you can
only use Power Up and Aegis, but as you collect MP Medals, her level can
increase, allowing for more spells. Also, Faye can communicate with the Mana
Spirits, allowing for the first collections of Spirit Hexorbs. Ritzia goes off in a
different direction and that path collapses if I go near it, which is why she is
no longer following me through this section. I use the Downword Strike
technique a lot on long distances (like you see here) for two reasons. One, it makes
me fall considerably faster. Two, it prevents Faye from trying to 'save'
Keldy after he walks off the ledge.
1-4
As we approach the deepest parts of the level, Ritzia and Keldy finally
reunite. But not before Keldy gets dizzy on circular platforms that are controlled by
the wind. Luckily the radar keeps me on task. After beating the Du'Bam, I
grab an Angel's Grail and head off to the boss.
1-5
Grim Mortifer
Ritzia, being the poor maiden she is, stays up and out of the battlefield (she
sits up in the high center section and can be seen under proper conditions).
The boss has two primary sections of vulnerability: The tail, and the belly.
The easist way to attack him is to hit him with a Gnome Hexorb near the back half
of the body, then hitting the tail. I do have to pause once as he becomes
invulnerable and dives under the surface of the ground. Otherwise, he falls
quickly.
Time: 00:06:54
Current Total Time: 00:09:53 |
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3 : 39 |
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ファイアーエムブレム
This is the opening movie (FMV) to Fire Emblem 10 Radiant Dawn (Goddess of Dawn).
This is the Full Version after you have passed part 3.
download in avi format from here http://members.tripod.com/aquantis/FE-video.html |
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great game |
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Hiya everyone, I am back (not fully but partially back) with another Spyro video. I've ditched the BDP idea and am now presenting my videos as... well myself. You will be seeing "Flamentah Presents" followed by the type of video I am producing, in this case a Spyro video.
Anyway...
To celebrate the 10th anniversary of the Spyro franchise, Sierra and Estranges Libellules are teaming up to bring you The Legend of Spyro: Dawn of the Dragon. This title will complete the trilogy of Spyro games that includes A New Beginning and The Eternal Night. Spyro has long been considered a kids game and while it is still being marketed to a younger audience, the franchise has definitely grown up.
The first thing I noticed was the graphical upgrade. For a cartoony style game, the backgrounds and character models looked really nice. Spyro's character model has matured with the franchise and he looks a bit more like a teenager than a baby dragon. This game also marks a new power for Spyro: flight. In previous games, Spyro could only sort of hover and glide a short distance, but now he has the full power of flying at his fingertips. Joining Spyro in his adventures is Cynder, who was formerly an enemy in the first game. You can play as both characters by switching back and forth with a button press or bring a friend along to play in co-op mode.
Spyro isn't the only thing that has grown up in this game however. The battle system has matured greatly as well. Spyro manages to pull the best elements while still remaining kid friendly. Cynder has her own set of abilities as well that make use of her darker shadow powers, using things like poison and fear. Gems can be collected throughout the levels to help power up Spyro and Cynder's various powers. Sets of armor can be found throughout the game that can be mixed and matched or use one whole set to gain bonus abilities.
Spyro also boasts a pretty hefty voice acting cast with Elijah Wood returning as the voice of Spyro, Christina Ricci as Cynder, Gary Oldman as Ignitus, Wayne Brady as Sparx, Mark Hamill as the evil Dark Master and Blair Underwood as Hunter. It is expected to hit in early October on the Wii, DS, PS2, PS3 and Xbox 360 with the PSP oddly absent from the lineup. The gameplay on the various systems will vary slightly as they always do, but the storyline will remain the same. The PS3 version will even take advantage of the Sixxaxis controls although this control scheme will be optional. Apparently they have learned a lesson that the creator of a certain other dragon flying game didn't.
All in all I really enjoyed what I saw of this latest Spyro title and the new battle system seems like it might cross that line from pure kids game into attracting some more open minded adult gamers who enjoy a cartoony romp. As a fan of the first Spyro game, I will certainly be interested in checking it out once it is released to see more of how the the little purple dragon has come into his own, especially considering I have both played and fully completed the first two games of this trilogy.
Note: 60th Video |
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1 : 0 |
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I was bored and wanted to actually BE somebody on youtube now so I made this but i wanted to do more but my camera only records 1 minute.
Anyway my team i used for this quick little random battle are (in order)
shinegreymon burst mode
800 attack
miragegaogamon burst mode
780 attack
BANTYOLEOMON!!!!!
around 860 attack
and i beat him easily in like 30 seconds but i was just traing my darkdramon to get chaosmon and my wargreymon and wargarurumon to get omnimon again (the last one was used to get inperialdramon palidin mode)
and i recorded this PLEASE ignore the sucky camera skills |
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6 : 50 |
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First level! Fire emblem radiant dawn
FD RD |
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3 : 4 |
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Original recording: http://www.youtube.com/watch?v=JghFwt8GQXI |
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| Time : |
3 : 7 |
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I have officially retired this game long ago. Please do not PM me asking for matches.
Nothing much to say here. Just me playing for fun |
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| Time : |
0 : 59 |
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I was bored and wanted to actually BE somebody on youtube now so I made this but i wanted to do more but my camera only records 1 minute.
Anyway my team i used for this quick little random battle are (in order)
shinegreymon burst mode
800 attack
miragegaogamon burst mode
780 attack
BANTYOLEOMON!!!!!
around 860 attack
and i beat him easily in like 30 seconds but i was just traing my darkdramon to get chaosmon and my wargreymon and wargarurumon to get omnimon again (the last one was used to get inperialdramon palidin mode)
and i recorded this PLEASE ignore the sucky camera skills |
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4 : 9 |
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*PELLEAS DIDN'T DIE, I RESET THE GAME AFTER FINISHING RECORDING (yes I used battle save)
ok, I know I said that "tomorrow I would upload the 2nd playthrough vids" but meh, I want to upload them now :P.
This was for fun, to see what Pelleas says to Izuka.
Pelleas is at low level cause this was my "Girls Playthrough" meaning only the girls are trained seriously =D.
PS: check the other 2nd playthrough vids :)
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Console: Wii
Easy Mode
2nd Playthrough
With Bonuses from PoR
Battle Animations On |
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| Time : |
18 : 15 |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 5 - Of Deserts and Friends
5-1
After viewing the title (which includes Lil' Cactus from Legend of Mana) I
wander through the desert, running past now Thanatosed versions of monsters you've
seen throughout the run so far, as the world has now been consumed with
darkness (following the events of the cutscenes at the end of Chapter 4, not shown in
this speed run).
5-2
The courtyard has two ways of going through it. One is by getting two standard
keys, the other is by getting the special key. Getting the special key is
considerably faster and easier. After getting through, I head inside where I wait
for the damn doors to open.
5-3
The interior of the castle is a confusing (and annoying) maze. To get through,
I need to have that giant thanatos sphere destroyed. To do that, I must find
the thanatos cores spread throughout the area, destroy them, then destroy the
smaller cores that appear on the ground floor. Once I destroy them all, the
lift to continue on is available.
5-4
Nomad District is probably the 2nd most confusing area to navigate in this run.
Much like 5-3, you have to destroy several thanatos cores spread throughout
the level. There are no additional smaller cores to destroy though. Trying to
find 4 of of the 5 is easy. The last one is tucked away, and the radar is no
help at all, with everything smashed together and no indication of height (this
would be the first one I destroyed). After that, I simply take the elevators
up and go battle the boss.
5-5
Grim Lekius
My once former friend has been possessed by Thanatos and is now my enemy. This
fight is difficult because he's extremely fast, and for a portion of the
battle he can go invisible (which also removes him from the radar). On higher
difficulties, Keldy has a harder time staying locked on when he goes invisible.
However with a good set of ears, you can follow his footsteps. You can also see
his shadow too to try to keep him in front of you.
Time: 00:14:36
Current Total Time: 01:12:25
New Emblem Acquired: Novice Swordsman (300+ STR Medals). Boosts attack power.
New Emblem Acquired: Ogre Knight (300+ HP Medals). Boosts starting HP.
In order to equip 3 emblems, I need 1000 total medals (HP+MP+STR) which I
make...by 14 medals. |
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10 : 41 |
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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 2 - Lord of the Forest
2-1
There's one spot early on that, if you play the game, looks like a HUGE
shortcut. You see a tree and what looks like a short wall, which behind it leads a
path to 2-4. Unfortunately, there seems to be an invisible barrier preventing
you from jumping over the wall. Stupid Square Enix. :(
2-2
The demo of this game shows Keldy using the SRT to cross the broken bridge to
get to the other side. I have yet to be able to duplicate the technique, so I
take the next fastest route, the bridge to the left. There's a third way
across, accessible from the river, and while it's more direct then the left bridge
(it's just to the right of the broken bridge) it's much more difficult to
perform, and also slower due to the number of vertical jumps you need to make.
There's a dam to the right of the whole section, which if it was accessable would
allow for a great skip straight to 2-4, but alas...Square Enix hates speedrunners
taking shortcuts.
2-3
Pretty straight forward, until the end. There are two routes near the end.
The lower route leads you through the dam (back in 2-2) to head to 2-4. Or you
can slide a large object over and take the upper route, leading to a more direct
path to 2-4 (also skipping a cutscene). In comparison, the upper route is
considerably shorter, even for the time it takes to drag an object over and make
the slightly tricky jump up.
2-4
Since I've taken the upper route in 2-3, I've skipped about one-third of this
portion of the chapter. At this point it's pretty much go through the tree fort
to reach Treant.
2-5
Ritzia is here, talking with Treant until the Sword of Mana, which is locked
inside him, causes him to go mad. Keldy directs Chobee (a Chobin Hood) to take
her away from the battle field.
Grim Treant
As expected from a tree, it's very weak to fire. My Salamander Hexorbs, as
well as the various Bumpkins floating around, do great damage, but also open up
his mouth, allowing me to hit his vulnerable spot. Occasionally, I need to back
off from the mouth and hit his roots, as his mouth can become invulnerable to
the previous mentioned fire items (why, I don't exactly get). Though I don't
like the delay, destroying the roots does allow for more Bumpkins to appear.
Time: 00:07:51
Current Total Time: 00:17:44
New Emblem Acquired: Apprentice Sorcerer (125+ MP Medals) - Boosts staring MP
level, and raises it so it always starts on Lv 2 (giving me Purify and Healing
Light) |
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9 : 20 |
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Me(Red/black Eldars vs Chaos Forces)
Damn ...
Chaos Forces were owning me at the start i was losing but with some strategy and retreat i could defend me and regrouped my army .. And then i made the beautifull final Battle and i WOn it !
WATCH COMPLETELY !!
Songs used: (Mixed Myself Together)
Axel Force - Its My Life (Javi Boss Rmx)
Bass & Malone - Dance Or Die
Emphasis - Bust Your Ass(T-Junction & Osiris Rmx) |
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10 : 50 |
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*READ VIDEO DESCRIPTION BEFORE POSTING, PLEASE.
*I REDID THE CHAPTER AFTER RECORDING IT
*Number of tries(recording): 2
*Characters that join you:
- Tormod, Muarim and Vika: join you when the battle begins
- Oliver: HE has to talk with Rafiel, not the other way around (Gamefaqs is wrong), just put Rafiel in Oliver's range and he will run to talk to him and join.
*Funny fact: in my first try I was 30 minutes trying to figure it out how to make Oliver join me XD, until I gave up and ended my turn and he joined... it gave me some lulz. Thats one reason I retried the chapter.
ok so we are in Duke Tanas' mansion a.k.a. "I am beautifull"'s house a.k.a. Oliver... lol, I will always remember him in PoR, he is the comic relief in this game btw XD.
Anyway the other reason I had to retry is because I really wasn't expecting SO MUCH enemies to come from the left side and bottom of the stage O.O.
Some promotions as well, not much this time around. Not much to say really, if you aren't going to use Oliver for final chapter, at least let him attack once here so you can unlock his battle theme (which kick ass btw).
In my redo I trained my characters a bit better, especially the ones I'm going to take for the final chapters, Mist and Jill still promoted and I OBTAINED ALL THE ITEMS IN THE CHESTS AS WELL!!.
Oh btw, there is a staff here called the Fortify staff in one of the chests, obtain it, since it will be a GREAT help against the final boss.
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Console: Wii
Normal Mode
First Gameplay
No Bonuses from PoR
Battle Animations On |
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| Time : |
9 : 54 |
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A massive onslaught of orks charge at us. The biggest battle we ever had.. so big the game actually started to lag a little. |
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1 : 36 |
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Music from Fire Emblem: Radiant Dawn for the Nintendo Wii |
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